DPS should stick to the intercardinal directions, with Melee DPS prioritizing southwest and southeast assignments for their positionals. Place Tanks and Healers at cardinal positions, keeping one Healer east and the other west. Occasionally, Carbuncle decides it’ll drop a set of spread AoEs on the party, but the typical clock assignments easily avoid deadly overlap. Ultimately, any combination of two players works, but these assignments ease some of the guesswork in the soak mechanic. If the party doesn’t have a double Melee DPS composition, pair one of your extra Ranged DPS with the lone Role. Party Finder standard pairs players off by Role, so your pairs wind up as two Healers, two Tanks, two Ranged DPS, and two Melee DPS. Proto-Carbuncle loves dropping its poison towers in random spots and further complicates the mechanic by requiring two players to soak the attack. Just consider how Carbuncle frequently divides the arena and how you’ll adjust to its speedy jump mechanic. There’s no wrong approach here when it comes down to what scores your group the clear. However, some Party Finder groups prefer other options, like having four markers set at every cardinal Devour tower. Every quadrant also has a number, making things easier for parties to call out unsafe squares. In this setup, a Waymark sits at every cardinal and intercardinal position to help players orient themselves. Successfully resolving mechanics like Devour or Ruby Glow are often down to the wire with unforgiving server ticks, so it’s essential to keep an eye on Waymark assignments before the next attack begins. Waymarksįor something so big, Proto-Carbuncle is a pretty quick bun. First, mark both healers with a One or Two Sign over their heads, then break things down by assigning partners, clock positions, and light parties. Fifth Circle Savage: Assignments & Waymarksīefore charging headfirst into the beefed-up Carbuncle, take a moment to set up your waymarks and assign a few typical raid positions. FFXIV Patch 6.2 also adds the usual crafted gear and Tomestone equipment, scoring Item Level 610 and 620 pieces for the Warrior of Light. If you need to gear up, we recommend clearing Storm’s Crown EX for an Item Level 615 Windswept Weapon. Carbuncle makes quick work of anyone not geared up, chewing through the party’s HP with its nasty raid-wide hits and frequent DoTs. Of course, a full pre-made group can always skip Item Level checks outside of Duty Finder, but we don’t recommend it. For any help on specifics, we’ve got a detailed walkthrough on how to unlock the Abyssos Raids.Īs for queuing in, P5S requires Item Level 600 or higher to enter. Then, with The Eighth Circle (Normal) and story quests complete, you can speak to Nemjiji in Labyrinthos (X:8.4, Y:27.4). To unlock Endwalker’s Pandaemonium Abyssos Savage, you must first clear the Normal difficulty added in FFXIV Patch 6.2. The Fifth Circle Savage (P5S) may go down as one of the most challenging FFXIV first-floor raids, but the grind is worth your time for Carbuncle’s Item Level 630 rewards.īeware of fight spoilers - we’re teaching you how to master Ruby Glow and handle Devour like a pro in our Pandaemonium Abyssos: The Fifth Circle Savage guide below. Final Fantasy XIV kicks its Patch 6.2 Abyssos raid series off with Proto-Carbuncle, an ancient, less cuddly take on the usual Summoner pet.
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